With its heady dialog and intricately detailed 3-D animation, Ghost in the Shell 2: Innocence is dense -- the kind of film you can spread with a putty knife.
That's no criticism -- great films come in a range of viscosities, from light-as-air comedies to experiments thick with symbolism. But the denser a film is, the more likely it is to alienate a substantial chunk of any audience.
Will the density of this film drive away viewers? Who knows? But the style of Ghost in the Shell 2, which is packed with textual and visual information, is certainly intended to reflect its content.
Filmmaker Mamoru Oshii has built an elaborate, claustrophobic world, circa 2032. A thick web of technology has engulfed the earth, and those who have installed the latest version of mechanical "brain" -- they retain just a "ghost" of organic material -- are left to cope with the remnants of humanity, which exist only as faint neurological impulses.
September 16, 2004
Wired reviews Ghost in the Shell 2: Innocence
reviews filmmaker Mamoru Oshii's Ghost in the Shell 2: Innocence, a cyberpunk movie that takes place in an elaborate, claustrophobic world circa 2032: